Each turn in Worms 2 lets a team move just one worm, with teams acting in a randomly determined order. Worms can crawl and jump; the appropriate items also let them use a ninja rope, parachute, teleporter or bungee to get around the terrain.
Traditional matches and campaign missions share the objective of eliminating every opposing team. Weapon damage depends on the weapon’s power and how directly it hits. Reducing a worm’s health to zero kills it, as does knocking it into the water surrounding or below the level.