Clearing dots while staying out of the ghosts’ path is the central task in Ms. Pac-Man. Four different mazes contain bouncing fruit and four pursuers—Inky, Blinky, Pinky and Sue—with distinct behaviors. Touching a ghost costs a life.
Each maze contains four Energizers that temporarily turn the ghosts blue, allowing Ms. Pac-Man to eat them for bonus points. Eaten ghosts return as eyes to the center box, where they regenerate and resume the chase. Between some rounds, animated intermissions follow Pac-Man and Ms. Pac-Man’s developing romance through the arrival of Junior.